Educational Edutainment in Logistics and Transport
Abstract
Abstract: Knowledge is a means of dealing with challenges, but the new tools of knowledge are moving away from the fundamental prerequisites of the classical approach. Information is not knowledge, with the addition of the "approach to deal with the problem" information becomes knowledge. In order to unleash creativity and ingenuity in overcoming the challenges it is necessary to learn and work in a completely different way than before. Continuous training and acquired capacity for self-education are not sufficient to deal with the known and unfamiliar problems that he faces. In computer training with the help of special software, certain problematic situations are set, then their "overcoming" is simulated, and finally tests for checking the acquired knowledge and skills are completed. Educational entertainment is media designed to educate through entertainment and a term used as early as 1954 by Walt Disney. It refers to any form of entertainment that is educational. The goal of edutainment is to make learning enjoyable and fun. This effective way of learning also requires real interaction with the teacher/moderator when questions arise that cannot be answered by the digital program.
JEL: F50
References
Vodenichariva, М., “Badesteto na omnikanalite pri verigite na dostavki na hranitelnite produkti v Balgarija, UI – UNSS, Sofia, 2019
Beato, Greg (2015-03-19). "Turning to Education for Fun". The New York Times. Archived from the original on 2017-01-05. Retrieved 2017-04-12
Beck, U., “The Risk Society: On the Road to Another Modernity”, London, 1882
de Bono, E., “How to Use Lateral Thinking”, New York, 1967
Erin M. Steffes, Philippe Duverger, Edutainment with Videos and its Positive Effect on Long Term Memory, Journal for Advancement of Marketing Education, Volume 20, Issue 1, Spring 2012
Godsey, Michael. "Using 'Serial' to Get Students to Read More". The Atlantic. Archived from the original on 2017-02-09. Retrieved 2017-04-13.
Guy, Retta; Marquis, Gerald (2016). "The Flipped Classroom: A Comparison of Student Performance Using Instructional Videos and Podcasts Versus the Lecture-Based Model of Instruction". Issues in Informing Science & Information Technology. 13: 001–013.
Kuhn, T., “The Structure of Scientific Revolutions”, Chicago., 1996
Taleb, N., “The Black Swan: the impact of the highly improbable (2nd ed.)”, London, 2012
Trna, Josef (September 2007). Němec, J. (ed.). Edutainment or Education: Education Possibilities of Didactic Games in Science Education
Turow, L., “Building Wealth: The new rules”, New York, 1999
Toffler, A., “The third wave”, 1980; “Powershift: Knowledge, Wealth and Violence at the Edge of the 21st Century in 1990”, 1990
Fukuyama, F., “The Great Disruption: Human Nature and the Reconstitution of Social Order”, 1999
Hofstede, H., “Cultures and Organizations: Software of the Mind”, 1991
Hanna Rosin, "Life Lessons: How Soap Operas Can Change the World", The New Yorker, June 5, 2006, pp. 40-45.
https://www.thewaltdisneycompany.com/

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
By submitting a paper for publishing the authors hereby comply with the following provisions: 1. The authors retain the copyrights and only give the journal the right for first publication while licensing the work under Creative Commons Attribution License, which grants permissions to others to share the contribution citing this journal as first publication of the text. 2. The authors may enter separate, additional contractual relations for non-exclusive distribution of the published version of the work in this journal (e.g. to upload it in an institutional depository, or to be published in a book), given that they cite the first publication in this journal. 3. The authors are allowed and are encouraged to publish their works online (e.g. to upload it in an institutional depository, personal websites, social networks, etc.) before, during, and after the submission of the paper here, because this may lead to productive exchange, as well as earlier and larger referencing of the published works (see The Effect of Open Access).