THE POTENTIAL OF SERIOUS GAMES FOR LANGUAGE AND LITERATURE LEARNING

THE POTENTIAL OF SERIOUS GAMES FOR LANGUAGE AND LITERATURE LEARNING

  • Daniela Vaseva
Keywords: Educational games, serious games, computer simulations, literature, e-learning

Abstract

This article analyzes the impact of serious games on students
performance and behaviour based on recent reports in the field. The paper presents an
overview of the existing games that support the development of literacy and language
skills and the research in this area. The purpose of this article is to discuss the potential of
serious games and different strategies for its realization.

References

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Настоящата статия е изготвена с финансовата помощ на Европейския
социален фонд по проект № BG051PO001-3.3.06/0026 по схема за предоставяне на
безвъзмездна финансова помощ „Подкрепа за развитието на докторанти,
постдокторанти, специализанти и млади учени” по Оперативна програма
„Развитие на човешките ресурси”.
Даниела Васева носи цялата отговорност за съдържанието на презентацията, и
при никакви обстоятелства не може да се приеме като официална позиция на
Европеиския съюз или Софийски университет «Св. Климент Охридски».
Published
2023-02-01
How to Cite
Vaseva, D. (2023). THE POTENTIAL OF SERIOUS GAMES FOR LANGUAGE AND LITERATURE LEARNING. Vanguard Scientific Instruments in Management, 10(10). Retrieved from https://www.vsim-journal.info/index.php?journal=vsim&page=article&op=view&path[]=337